The equipment section needs to be expanded. I’m going to some new sections to it to go over a few things:
- Keeping in mind the fiction when setting scarcity and cost of items
- Upgrade list with names, effects, and cost estimates
- Guidelines for pricing out items in a non-linear fashion as their upgrades grow in number and power
- Some examples of ancient artifact items that Acolytes can find or earn through great deeds
Not everything will always be available everywhere. Keep the fiction in mind when a player says they want to find an exotic weapon or get work done on their current weapon to add an exorbitant amount of upgrades, but also keep in mind that a straight “no” can be stifling.
Have players use the Supply move if you think the item might be found, but if they’re looking for a Thunder Hammer on a recently discovered Feral World, for example, then it probably doesn’t make any sense for it to be available. If something is well beyond their grasp, as it many things will be to low level Acolytes, then give try to give their characters details on what sort of deeds earn those items, or what great legends are said to have wielded them. You can tell them “no” while still filling their heads with possibilities.
When it comes to pricing items, keep in mind who they’re buying from and the current environment. A quartermaster on the Inquisitor’s flag ship selling directly to Acolytes going on an expedition is going to charge much less for the same 2 piercing upgrade to a warhammer than a criminal artificer selling on the black market in a Hive City teeming with gang wars.
|+n damage||start at 10-15 thrones||Each level past +1 should be more than double the cost of the previous|
|n proven||start at 5 thrones||The first few levels of proven should be cheap, as it doesn't increase damage as much as +1 damage, but the cost should ramp up a lot once they get near their max damage. If proven is too high then rolling doesn't matter and that's no fun.|
|silenced||20-25 thrones||Some weapons are harder to silence, and some are near impossible.|
|scatter||15-20 thrones||Weapons that are meant to be fired long range aren't likely to also have the scatter tag.|
|+1 to uses||25-30||Extended magazine for your weapon.|
As more and more upgrades are made to a weapon, it becomes harder and harder to add new ones. The price of further upgrades should be higher as more upgrades are added to a weapon. Consider applying a multiplier for each new upgrade based on how many previous ones there are.
Example: The cost of adding tearing to a spear with +1 damage, 1 piercing should be 2-3 times the normal cost.
Krozium’s Wrath – Sword
Close, +1 damage, razor-sharp, 1 weight
This sword once belonged to Arcaius Krozium, a Commissar of the Imperial Guard who did what few soldiers of the Imperium do – die of old age. His blade accompanied him through many battles of the Vartis Crusade against Chaos before he was no longer physically able to fight. Records of the swords whereabouts after his retirement are conflicting.
Whenever you score a 12+ using Krozium’s Wrath for Hack & Slash you add the Messy, Forceful and Tearing tags to your attack.
I couldn’t think of any more artifacts just yet.