You can tell from the name of this move that I like Blood Angels from Warhammer 40k.
This enemy has the power to use its blood to create a link between it and you. The first time this enemy’s blood touches you it binds its life force to yours, roll+CHA. On a 7+ whenever it takes damage, take the same amount ignoring armor and describe how this damage manifests itself. On a 10+ the link works both ways; when you take damage so does this enemy. On a 6- this link affects not just you – pick a party member you have a Bond with to be affected in the same way.
This effect lasts about a day unless the enemy is killed or you find some way to break the link.
Continue reading “Sanguine Binding”
When you are the first party member to make physical contact with this foe, you get a vision of something terrible that happened to a loved one in their past, roll+CHA. On a 10+ choose two, on a 7-9 choose one:
- You get a clear sense of that person, the GM will tell you their name and describe them
- You know what happened to them, describe it
- You know who or what was responsible, the GM will tell you
On a 7+, take +1 forward when acting on the information.
“Tis better to have lost and avenged than to never have loved at all.”
You can view this move here on the Vin Moves website and edit it here on GitHub.
The thing I like about this move is that it forces you to bring some history to an NPC, one who is likely a villain. The mechanical effects of this move are very limited, it’s just a single +1 forward, but the chances for play with the fiction are great. The information players get can be used to goad an enemy, or sympathize with them, or lead them on an entirely new quest.
I don’t currently have a good 6- option for this move, you simply miss out on the +1 forward, so I’m open to suggestions. Leave them in the comments, or edit this file on GitHub. I’m leaving it the way it is because a 6- already means the GM gets to make a move.
One thing I’d like to toy with is how much of this move’s fiction is dictated by the players, and how much is by the GM. I might want to rewrite it so it’s much easier for GMs to decide when to tell a fact and when to ask for one.
The trigger for this move also seems a little limiting and I might want to be make it easier to trigger in more situation. For example it might make sense for this information to be revealed by a different NPC or a book instead of a by a vision. A new trigger might read “when you hear stories about this foe.”
My newest project I’m starting is called Vin Moves. The short description is “Custom moves for Dungeon World enemies and monsters to make them more interesting and more dangerous.”
The idea is to write 20 custom moves for a variety of different enemies the characters might face. Moves aren’t tied to a specific monster type; they’re meant to be applied where it makes sense or where it makes cool. A move like Venom Attack would fit right at home on a giant spider, but it could also apply to a centaur with magical arrows or a crafty cutpurse with a poisonous blade.
Continue reading “The Vin Moves Project – 20 New Dungeon World Custom Moves”