Evil Lair

Evil Lair

When you set out to learn about this enemys’s lair, describe how and roll+STAT. On a 10+ choose 3, on a 7-9 choose 1.

  • You learn the location of its secret entrance
  • You know what monsters protect it and their stats
  • You learn of a trap including location, trigger, and effect
  • You learn of a hidden treasure and its location

You can view this move here on Vin Moves and here on GitHub.

This move is reminiscent of the Famous Weapon move I wrote previously, in that you roll it before meeting the enemy and your rolls build a part of that enemy for you.

I’m open to suggestions on the different results, but I think I have a good base here. Each option has its bonuses, and I hope that it’s clear that when you pick one option that the others are closed to you. So if you decide to learn of the hidden treasure, you don’t learn of the secret entrance.

One thing that could be more clear here is having multiple members of the party roll on it. Other moves that I’ve written for Vin Moves have triggers that single out a specific party member. This one is a little more open, and would technically allow for multiple players to roll separately for it. I’m going to leave it like that for now and put the decision to the GM.

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