This enemy exudes an aura of gluttony and everhunger. Each time you are attacked by this enemy, gain 1 craving. Whenever a move would have you consume a ration, such as Make Camp or Undertake a Perilous Journey, consume an additional ration and reduce your craving by 1. You must consume at least 1 ration to reduce your craving. If you ever go a day without eating while you have any craving, lose all craving and gain an appetite for sentient flesh.
The first note I had for this move was simply “something with rations?” and it grew from there. It originally would require you to consume a ration mid-combat or accrue a penalty, but that felt like it would be very clumsy in a fight. This version doesn’t affect combat as much, aside from giving you an extra reason to avoid an attack.
I had a bit of trouble trying to make it clear that moves like the Druid’s By Nature Sustained didn’t make you exempt from the craving. Eventually I settled on the single sentence in the middle “You must consume at least 1 ration to reduce your craving” which I think makes it clear.
The negative effect here at the end here I think is pretty interesting, but the move could substitute that with almost anything. Like most of my moves I started with you just taking damage, but this is more compelling to me. I also had “appetite for human flesh” to start, but then I remembered elves and dwarves.
I’d like to throw this into my game just to give a little bit more power to rations. They’re something that generally goes forgotten in my groups. That is almost entirely my fault for not being strict on them, but I think if some of the players get a couple points of craving I’ll be more inclined to double check their ration levels.