Face of Your Father
When you are about to deal the killing blow to this enemy, it casts an illusion and takes on the form of someone you love. Name the person and describe the relationship you have with them. This illusions persists into death, but is dispelled if the enemy attacks. If you completely fall for the illusion mark XP and act accordingly.
If you see through the illusion and deal the killing blow to your loved one, describe how you end them and roll+WIS. On 10+, you know it was only an illusion but you are troubled by the image and take -1 ongoing until you can rest. On a 7-9 the same but your dreams are plagued by nightmares of what you did—you won’t be able to get any sleep the next time you try to rest. On a 6- the same in addition to what the GM says.
The name is a nod to The Dark Tower series. Thankee-sai.
This is another move that tries to bribe players into roleplaying a negative situation by giving them XP. The move originally had “if you spare the illusion” instead of “if you fall fully for the illusion” which wasn’t strong enough wording. I was worried with that phrasing that players would just step aside, take their XP, and let someone else finish them off. With the new word choice I’m hoping players will actively defend what they think is their husband, mentor, or mother.
The stick to that carrot here is pretty mechanically, but I think it could be roleplayed pretty well. I’m not sure it’s clear in the 7-9 result, but if you can’t get sleep then you aren’t resting, meaning the -1 ongoing would last for more than a day. You also don’t get to heal when you Make Camp. That’s something you should know if you read the Make Camp rule, so I’m going to leave it out of this move’s description.
I didn’t originally specify how long the illusion lasts but my editor asked if it would end when the monster died, which was a good question. I added “This illusions persists into death, but is dispelled if the enemy attacks” to clarify that. I think having the corpse stay as your loved one could be great for roleplaying if you just saw someone from your party put an arrow through their heart.
I couldn’t think of a good 6- option so I went with the classic option of shifting that responsibility to the GM.