This is a compendium class I wrote after picking up the Medium randomly at a Pathfinder game at PAX West. I found the idea of channeling spirits, and choosing specific types when you did, pretty cool. Special thanks to karaktakus from the RPG Talk Slack Dungeon World channel for helping and providing feedback.
I’ve hosted the move here on GitHub where you can suggest changes, and pasted it in its current form below.
When you are possessed by a spirit, or converse with one at length, you may consider the Medium a compendium class that is open to you. The next time you level up instead of taking a move from your class, you may take the Medium starting moves.
When you take an hour to perform a seance ritual, you invite a spirit to inhabit your body. Choose a spirit type from Spiritual Affinity you have available and set your instability to 0. The spirit will leave your body after a day, or if you seance again.
Your ability to seance is limited to spirits you are compatible with. Choose two types of spirits you are able to seance with. Whenever you are possessed by a new type of spirit, or spend time speaking with a new type, you may consider that type available to you.
Domain: protection and defense
Move: At any time you may gain 1 instability to choose an option from the Defend move.
Domain: magic and the arcane
Move: When you roll a 7-9 while casting a spell, you may choose to take 1 instability instead of choosing from the provided list.
Domain: healing and restoration
Move: When you heal yourself or another, add +1d4. When healing you may choose add an additional +1d6 and gain 1 instability.
Domain: battle and combat
Move: Whenever you deal damage through combat you may gain 1 instability to add +1d6 damage.
Whenever you gain instability, you must fight to retain parity with the spirit inside you. Roll 2d6 and subtract your instability. On a 10+ you reinforce the bond with the spirit, reduce your instability by 1. On a 7-9 you maintain stability, but only just. On a 6- choose one:
- Maintaining stability takes a mental toll, take 1 damage ignoring armor for each instability you have
- The link between your body and the spirit within is severed, the spirit leaves your body
If you have the Seance move, these count as class moves for you; you can choose from them when you level up:
- On a 10+, the GM will give you good detail.
- On a 7-9, the GM will give you an impression.