Work has been slow on Binding World as my time has been taken up with my day job at Monstercat and my other venture, Streamer Showdown, which just aired its pilot episode two days ago.
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I have the first versions of the compendium classes written and ready for playtesting, as well as a solid foundation for the three dungeon starters.
Each dungeon starter has a base of Questions and Impressions which are used to set the scene and build the foundation of the story. On top of that are the Discoveries, Dangers, and Custom Moves that they have. Those are quite a bit of fun to write, and I’ll include some of them in a future update. For now, though, let’s look at the Helltamer.
The Helltamer Preview
The Helltamer compendium class is for a character that has a supernatural connection to hell, a connection they use to harness hell’s energy. That energy is then unleashed to cast hellspells.
The Helltamer is a spell-casting class that works a bit differently than the Wizard or Cleric. Rolling dice isn’t required to cast a spell you know. Instead, the Helltamer rolls when they use the move Servitae Infernum, which gains them inferno they can spend to cast spells.
If you spend 1 inferno you cast a spell you know. Each spell also has an infernal ability that bolsters its effect. If you choose to attempt to use the infernal effect, then you are required to roll.
As an example, here is the spell Blaze of Souls: “The ground breaks and cracks at the target location, releasing a gout of flames from below. Anyone caught in the blaze takes 2d6 damage ignoring armor.” It is essentially a fireball with no flight path but its infernal ability makes it a little more interesting: “Infernal: The souls of the damned reach up through the flames, holding targets of your choice in place.”
The Helltamer can choose two spells to start with when they unlock the class. There are currently 5 spells, but that number is very fluid. Learning a new spell is something you can do once per level, and it requires you to roll. Roll low enough and you’ll encounter one of the drawbacks of being a helltamer: corruptions.
Corruptions are physical changes to your body brought about by toying with the power of hell. Every time you attempt to learn a new spell, or open yourself up to gain inferno, you risk gaining a new corruption. They can also manifest as a hard move from the GM.
Players are free to pick their own corruptions, but a list and generator table is provided for inspiration. You could gain serpent’s pupils, grow horns, be branded with demonic runes, and more.
If you’d like to take a look at the Helltamer in its current form, as well as the Medium and the Bloodbinder, please sign up for the newsletter on the Binding World landing page and mark the checkbox to help with proofreading.