Since I have a tendency to let my projects wane and disappear I’ve decided to further reduce the scope of the DW40K project. In so doing I’ve reduced my goals for the classes to be played, and especially how much advancement they can have.
My goal is to have three classes be playable – Assassin, Arbitrator, and Guardsman – and to only have enough for them to be playable until level 5. After level 5 there likely won’t be interesting choices for advanced moves to take. This will be helpful to get to playtesting earlier. I’ve also deleted the Tech-Priest from the codebase. That class is harder to write and can be added later on.
For each of the classes I’ll be incorporating (stealing) moves from the original Dungeon World, but I also want each class to have a 40k feel to it. To do so I’ll be writing new moves when I can, but more often I’ll just tweak or rename existing moves to have a more 40k feel.